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Battlefield 4 Field Upgrade Details

Battlefield 4 Field Upgrade Details

Have you noticed the little green bar in the bottom left hand corner of the HUD? well this is your Field Upgrade indicator meter.

Battlefield 4 Field Upgrade

The better your team performs, kills, assists, revives, ammo distribution etc; the quicker the meter will fill, if you perform badly then the meter will drop, die all at the same time and the meter will take a big hit until it reaches zero and you will need to start from scratch to rebuild your perks.

Check out all of the available field upgrades for each class and how many points you need to acquire the upgrade before you can equip them.

 

ASSAULT FIELD UPGRADES

DEFENSIVE (Starting)
LEVEL 1: ARMOR: Reduces incoming Damage to the Chest by 10%
LEVEL 2: COVER: Decreases amount of Incoming Suppression by 50%
LEVEL 3: FLAK: Decreases damage from explosions by 15%
LEVEL 4: QUICK REGEN: Decreases time before Out of Combat Heal by 20%

SHADOW (Starting)
LEVEL 1: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: REDUCED FALL: Increases height you can Fall without Damage
LEVEL 4: STEALTH: Undetected by Motion Sensors except when Sprinting

OFFENSIVE (28,000 Points)
LEVEL 1: SPRINT: Increases maxiumum Sprint Speed by 10%
LEVEL 2: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 3: GRENADES: Increases maximum inventory of Hand Grenades by 1
LEVEL 4: REDUCED FALL: Increases height you can Fall without Damage

COMBAT MEDIC (63,000 Points)
LEVEL 1: MEDKIT UPGRADE: Increases maximum deployed Medic Bags and Packs by 1
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: DEFIB UPGRADE: Increases charge up speed of the Defibrillators by 100%
LEVEL 4: MEDICAL UNIT: Occupied vehicles will slowly Heal nearby Soldiers

GRENADIER (141,000 Points)
LEVEL 1: GRENADES Increases maximum inventory of Hand Grenades by 1
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: 40MM GRENADES: Increases maximum inventory of 40mm Grenades by 3
LEVEL 4: FLAK Decreases damage from explosions by 15%

ENGINEER FIELD UPGRADES

DEFENSIVE (Starting)
LEVEL 1: ARMOR: Reduces incoming Damage to the Chest by 10%
LEVEL 2: COVER: Decreases amount of Incoming Suppression by 50%
LEVEL 3: FLAK: Decreases damage from explosions by 15%
LEVEL 4: QUICK REGEN: Decreases time before Out of Combat Heal by 20%

SHADOW (Starting)
LEVEL 1: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: REDUCED FALL: Increases height you can Fall without Damage
LEVEL 4: STEALTH: Undetected by Motion Sensors except when Sprinting

OFFENSIVE (33,000 Points)
LEVEL 1: SPRINT: Increases maxiumum Sprint Speed by 10%
LEVEL 2: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 3: GRENADES: Increases maximum inventory of Hand Grenades by 1
LEVEL 4: REDUCED FALL: Increases height you can Fall without Damage

MECHANIC (64,000 Points)
LEVEL 1: FAST REPAIR: Increases speed and sabotage of Repairs by 35%
LEVEL 2: FLAK: Decreases damage from explosions by 15%
LEVEL 3: COVER: Decreases amount of Incoming Suppression by 50%
LEVEL 4: REPAIR UNIT: Occupied vehicles will slowly Repair nearby Vehicles

ANTI-TANK (108,000 Points)
LEVEL 1: MINES: Increases maximum inventory of AT Mines or M2 SLAM to 6
LEVEL 2: ROCKETS: Increases maximum inventory of AT and AA ammo to 7
LEVEL 3: MORE DEPLOYED EXPLOSIVES Increases maximum deployed Explosives to 6
LEVEL 4: FLAK: Decreases damage from explosions by 15%

SUPPORT FIELD UPGRADES

DEFENSIVE (Starting)
LEVEL 1: ARMOR: Reduces incoming Damage to the Chest by 10%
LEVEL 2: COVER: Decreases amount of Incoming Suppression by 50%
LEVEL 3: FLAK: Decreases damage from explosions by 15%
LEVEL 4: QUICK REGEN: Decreases time before Out of Combat Heal by 20%

SHADOW (Starting)
LEVEL 1: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: REDUCED FALL: Increases height you can Fall without Damage
LEVEL 4: STEALTH: Undetected by Motion Sensors except when Sprinting

OFFENSIVE (27,000 Points)
LEVEL 1: SPRINT: Increases maxiumum Sprint Speed by 10%
LEVEL 2: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 3: GRENADES: Increases maximum inventory of Hand Grenades by 1
LEVEL 4: REDUCED FALL: Increases height you can Fall without Damage

INDIRECT FIRE (50,000 Points)
LEVEL 1: AMMOBAG UPGRADE: Increases maximum deployed Ammo Boxes and Packs by 1
LEVEL 2: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 3: INDIRECT FIRE: Increases maximum M224 and XM25 Ammo
LEVEL 4: RESUPPLY UNIT: Occupied vehicles will slowly Resupply nearby Soldiers

PERIMETER DEFENSE (104,000 Points)
LEVEL 1: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 2: SUPPRESSION: Increases amount of Outgoing Suppression by 50%
LEVEL 3: CLAYMORES: Increases the maximum inventory of Claymores to 3
LEVEL 4: MP-APS UPGRADE: Increases time MP-APS can deflect incoming explosives

RECON FIELD UPGRADES

DEFENSIVE (Starting)
LEVEL 1: ARMOR: Reduces incoming Damage to the Chest by 10%
LEVEL 2: COVER: Decreases amount of Incoming Suppression by 50%
LEVEL 3: FLAK: Decreases damage from explosions by 15%
LEVEL 4: QUICK REGEN: Decreases time before Out of Combat Heal by 20%

SHADOW (Starting)
LEVEL 1: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: REDUCED FALL: Increases height you can Fall without Damage
LEVEL 4: STEALTH: Undetected by Motion Sensors except when Sprinting

OFFENSIVE (22,000 Points)
LEVEL 1: SPRINT: Increases maxiumum Sprint Speed by 10%
LEVEL 2: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 3: GRENADES: Increases maximum inventory of Hand Grenades by 1
LEVEL 4: REDUCED FALL: Increases height you can Fall without Damage

SPEC OPS (42,000 Points)
LEVEL 1: STEALTH: Undetected by Motion Sensors except when Sprinting
LEVEL 2: C4 EXPLOSIVES: Increases maximum inventory of C4 Explosives to 6
LEVEL 3: MOTION SENSORS: Increases maximum inventory of Motion Sensors to 5. Increases range of T-UGS and MAV by 40%
LEVEL 4: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds

SNIPER (78,000 Points)
LEVEL 1: HOLD BREATH: Increases time you can Steady your scope by 100%
LEVEL 2: COVER: Decreases amount of Incoming Suppression by 50%
LEVEL 3: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds
LEVEL 4: ADVANCED SPOT: Increases time your targets are Spotted by 45%

 

 

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