We take a closer look at the self building Halo 4 Promethean Weapons.
At your disposal will be the BoltShot, Incineration Cannon, ScatterShot, LightRifle, Binary Rifle, Suppressor and the Pulse Grenade.
The Z-750 Special Application Sniper Rifle includes two core-mounted particle accelerators with unparalleled stopping power to bring down distant foes with one shot.
The Anti-Material Z-390 High Explosive Munitions Rifle fires several streams of explosive particles along multiple paths that detonate and spread on impact. Mixing traits of a rocket launcher, shotgun, and flamethrower, it’s a highly destructive weapon.
The Z-250 is comparable to both the human DMR and Battle Rifle, allowing for burst fire when shot from the hip and precision targeting when scoped.
A shotgun with ricocheting shot has terrifying killing potential, and that’s why the Z-180 Close Combat Rifle gained popularity in the latter part of the Forerunner war against the Flood.
The automatic fire of the Z-130 Suppressor made the weapon a favorite for Forerunner troops fighting against the Flood. The weapon fires bolts of charged Hardlight that pierce and destroy organic material of any type.
The Z-110 Directed Energy Pistol is designed as a close-range precision weapon that devastates organic matter. Historically, the Boltshot came into use at the end of the first century of conflict between the Forerunners and the Flood, and remained in use until the war ended two centuries later.
It’s hard to overstate the strategic potential of the Z-040 Attenuation Field Generator. The grenade creates an area effect that slows vehicles and damages both shields and health. The pulse grenade is ideal of clearing enemies from cover and can reshape the layout of a battle.
All Halo 4 Promethean Weapons will be available to use in all game types, this November 6th.